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L3dt terrain
L3dt terrain













l3dt terrain

Close the window with 3D rendering of your world.Use the left mouse button to look around, and WSAD to move. Navigate your way to a flat area, and make a hole using the brush.In the Heightfield tools window, click on "Set to", and in the next dialog, set the Height to -35.Do not worry if your hills look like Mount Everest, this has no effects on your final map. This will open a new window with a 3D representation of your world. Click on Operations -> Heightfield -> Edit heightfield in 3D.Set it Clip below 0m to height 0m, and click OK.Click on Operations -> Heightfield -> Clip heightfield.Here is your heightmap, but before we use it, we need to modify it a bit, to make it work with the game's limitations. This can take anywhere from 1 to 5 minutes Now wait for the program to generate your actual heightmap.Make sure the Heightfield is checked, and proceed to click Next Click on Operations -> Calculation wizard.After you are done, it will look something like this: Do not attempt to make rivers or lakes, we will make them in the game itself. Start drawing your mountains and hills.Precise explanation on all of them is available here [ Set the brush settings to what you see below.In 元DT this is achieved using a Desing map, which is coarse representation of your map, which you draw yourself. Click on OK to proceed with designing your map. The HF/FM ratio defines how much control you have over the design of the map.Set horizontal scale to 1 (the second notch from the left on the slider), and click Next.Set width and height to 2048 (all the way to the right).Choose blank designable map and click Next.You will be greeted by "Ready" at the center of the program. As long as the number is a result of 2^x it will work.Start up the 元DT. It appears as though this thread simply ended here with no solution Edit: Oh well, never mind. it used to work fine, because I used a raw file generated by 元DT for the Picture Book Build. An example is 2048 x 2048 or 1024 x 1024. Is this still the only way we can upload an 元DT terrain (raw or r32) into a Kitely build This is now two years later no still no go Frustrating. TL DR use the LandPlaceName (Merged).png file, but do not forget that to import a heightmap its dimensions must be a power of 2. You will likely want to adjust the water level as a All other elevations are relative to that.Īgain, the lowest point in these height maps is now 40m in game all other These heightmaps were adjusted such that 4m (actual) is equal to 40m in It represents elevations asġ6-bit unsigned integers, which can be read directly from 16-bit height maps.Įach level therefore corresponds to 1/64th of a meter: 0 is 0m, 64 is 1m, etc.Ĭities: Skylines maps default to having sea level at 40m, with typical terrain Re-export this data once we figure out what the deal is.)Ĭities: Skylines supports terrain from 0m to 1024m. If this turns out to be wrong, please use the link above to (The game isn't yet released, so what follows is a guess, but I think it's a

l3dt terrain

Section describes how that translation was done in this particular case. These elevation values need to get transformed into a grayscale images. The original elevation models for this area contained elevations ranging from Has a ~10m resoution throughout the United States, and it generally has The National Elevation Dataset is provided by the US Geological Survey. * SwiftCreekReservoir Height Map (USGS NED 10m).png Like to follow the general contours of the land (and seafloor!) without SRTM30+ data is very, very coarse (~900m). * SwiftCreekReservoir Height Map (SRTM30 Plus).png It hasĪ ~30m resolution in the US and a ~90m resolution elsewhere. SRTM data was originally provided by the Shuttle Radar Topography Missionīut SRTM3 v4.1 is the result of considerable effort from CGIAR-CSI. * SwiftCreekReservoir Height Map (SRTM3 v4.1).png (USGS NED) with hole-filling and bathymetry from SRTM30+. Provides good global elevation data (ASTER) and better US elevation data If you look at one height map, look at this one. * SwiftCreekReservoir Height Map (Merged).png The data that need to be repaired by hand. However, the instrument can getĬonfused by high concentraions of clouds and mountains, creating gaps in It has highĬoverage and high (~30m) resolution. * SwiftCreekReservoir Height Map (ASTER 30m).pngĪSTER is the most recent public survey of elevation on Earth. If you should want to export this again for any reason: Hooray! You've exported some stuff from terrain.party v1.2!















L3dt terrain